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2 minutes readbarbaric-monthly-october-2013

Barbaric October: Writing an iOS Game With SpriteKit

Barbaric Monthly is my attempt at building/improving a coding project per month so that I can experiment with old and new technologies, learn ad infinitum, remain excited about the craft and nurture my passion for software development. This Barbaric Monthly is about practicing Objective-C and iOS development building a game using SpriteKit.

Hello people! Time for some coding fun XD

Taking advantage of the fact that I am going to be coordinating the development of an iOS app at Medius, I decided that it was the perfect time to learn me some Objective-C and iOS development. So after looking at some courses at Pluralsight and the CodeSchool, I think I am going to build something to imprint all these fleeting knowledge in my head and typing muscles, before it vanishes for ever.

The idea is to build a game and an app and publish them in the App Store before the end of the year (good luck dude XD). I am going to start with the game and use SpriteKit, a brand new game development framework released with iOS7 that comes with all the goodies one needs to build a 2D game: asset management, physics and particle engines, etc.

After doing some short brainstorming (and feeling inspired by the Jumping Into SpriteKit tutorial) I have decided to go with the cute-human-like-space-ship-stranded-in-the-void-searches-for-home-and-finds-earth-that-was-turned-to-cinders theme. Here is some concept art:

Concept art for iOS SpriteKit game

The game dynamics will be based on some sort of free-exploratory-space-shooter of sorts. Check the first ever screenshot of the game (and be merciful):

iOs SpriteKit game screenshot

Ok, let’s get to it, wish me luck :)

P.S. for the people at work: Yes… I know you people from work feel sad that I have abandoned the Cat-Zez game xD but be patient xD I will write that Cat-astrophic game in the future, as my second iOS game ;)


Jaime González García

Written by Jaime González García , dad, husband, software engineer, ux designer, amateur pixel artist, tinkerer and master of the arcane arts. You can also find him on Twitter jabbering about random stuff.Jaime González García